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101. LonTas 5's guide to posting rages - in Crime and Punishment [original thread]
Originally by: LonTas 5 ALL YOUR LIFE ARE BELONG TO ME. Considering this is a Forum for a game which a large number of people spend a considerable amount of time playing. And also considering that many of these people when not playin...
- by Abbot Laarkin - at 2010.06.13 18:40:00
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102. Change skill dependency - in Player Features and Ideas Discussion [original thread]
Originally by: V'hellu This is what I would like to see happen in the game: 1. Half all skill training times. Would you also condone CCP giving Older players double their SP into whichever skills they choose instantly to keep things b...
- by Abbot Laarkin - at 2010.06.13 18:17:00
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103. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax The main difference, is you're required to omni tank, and in the harder class systems, spider tank. The only pvp module missing is a scram, which depending on the ship you fly is easy enough to fit. W space is pu...
- by Abbot Laarkin - at 2010.06.13 00:08:00
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104. Local chat - universal solution - in Player Features and Ideas Discussion [original thread]
Like the ideas, however I would also be against the "passive" detector in 0.0. Local intel should only be available to individual pilots willing to make an effort to obtain it. Such intel could hypothetically be disseminated to the rest of ones...
- by Abbot Laarkin - at 2010.06.11 19:58:00
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105. Exploration questions - in EVE New Citizens Q&A [original thread]
Originally by: Lauren Helix Originally by: Drakhar M'zan Alot of people tend to use a small t2 frig to pin down the sites then have a battlecruiser nearby to clear out any npcs. It works well but it can be time consuming if your mo...
- by Abbot Laarkin - at 2010.06.11 07:38:00
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106. Synchronized Warping! - in Player Features and Ideas Discussion [original thread]
I'm with Mr. mclever on this one. Good communication, discipline and practice give the fleets that posses them a distinct advantage. This can at times be a very important advantage. Anything that closes the gap for those who for whatever reason...
- by Abbot Laarkin - at 2010.06.11 07:07:00
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107. Removing Missiles - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever torp ravens/phoons melt things in close range pvp. HML drake is one of the top fleet BC to fight support that closes in. cruise ravens are also nice in fleet or even small gang. the instant hit is overrated ...
- by Abbot Laarkin - at 2010.06.10 07:55:00
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108. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 10/06/2010 07:26:54 Edited by: Abbot Laarkin on 10/06/2010 07:26:10 Originally by: Helixios I'm just going to throw this out here- I already know most of you here who are just trolling will ignore it. Y...
- by Abbot Laarkin - at 2010.06.10 07:21:00
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109. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax And then you go back to fantasy land... It's alot easier to "stay safe" in a (relatively) agile combat ship, that is armed and armored, while surrounded by the same. You are comparing an offensive strike force to...
- by Abbot Laarkin - at 2010.06.08 20:08:00
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110. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Pax Ratlin Originally by: darius mclever you claim he is AFK. maybe he isnt? how can you prove it? maybe is just as bored as you are because nobody is making a move? Quoted, so you can't edit it and deny you ever...
- by Abbot Laarkin - at 2010.06.07 22:36:00
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111. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax So your answer to cloaking, is blobs? That's basicly what you just said. I thought you were anti blob. One cloaked ship may not be a huge threat, but what about when he hot drops a large force on you? One you cle...
- by Abbot Laarkin - at 2010.06.07 19:16:00
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112. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax As stated before: no one should be completely safe in space. That roaming gang better be gone or have a plan for when the locals fleet up and come for them though. I'll bring a roaming gang into your space if...
- by Abbot Laarkin - at 2010.06.07 18:45:00
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113. EVE ONLINE - Custom PC covers - in EVE General Discussion [original thread]
Edited by: Abbot Laarkin on 07/06/2010 14:25:32 Originally by: Nigel Sheldon 1680x1050 chribba, but blows up nicely to that size IMAGE Very nice thank you. Any chance of getting the others as wallpapers please? Very minor p...
- by Abbot Laarkin - at 2010.06.07 14:22:00
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114. Wormhole gates visible on the overview as they spawn - in Player Features and Ideas Discussion [original thread]
Originally by: Laxyr Originally by: kerjin Wormhole roams would be a lot more attractive if the wormhole gates appeared on the overview, ie. can be warped to without grinding the probe launcher. Me and my buddies don't bother l...
- by Abbot Laarkin - at 2010.06.07 14:06:00
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115. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Lets see what kind of drivel he's going to produce with that post If there wasn't enough drivel in that post to satisfy you then I'm losing my touch. ---- Originally by: Sir Carnage Original...
- by Abbot Laarkin - at 2010.06.07 08:35:00
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116. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios There are some problems with offense and defense in Eve. Defending space is very difficult because certain mechanics do not function as they should. For one, there's the Work/Vs play issue. If you live in Eve, ent...
- by Abbot Laarkin - at 2010.06.07 07:43:00
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117. My Only Gripe - in Player Features and Ideas Discussion [original thread]
Oh yes please Never did see or hear a good argument for bomb restrictions in low sec, other restrictions make a certain amount of sense but not this one. It would of course make camping in low sec considerably more dangerous, but not impossible...
- by Abbot Laarkin - at 2010.06.05 19:07:00
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118. Escort feature - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 No one would bust a camp just to get an itty-load of stuff through, it's not worth the effort. Yes they do, and yes it is. You might not, your friends might not, but not everyone plays the way you do. And a sing...
- by Abbot Laarkin - at 2010.06.05 18:19:00
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119. Fun House plans to go postal! Fair PvP in Eve, do your part. - in EVE General Discussion [original thread]
First off, good luck. You're going to need it because people are going to look for ways to mess with you. Secondly, I'd recommend banning ECM if you want, but banning all EWAR is hugely restrictive and will seriously limit ship choice. (No webs? ...
- by Abbot Laarkin - at 2010.06.05 18:03:00
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120. Escort feature - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 That's wrong. It'll add a whole lot for everyone who doesn't live in highsec. Step out of highsec for a moment, if you've ever had to deal with the infuriating market (or lack of) out here, you'll know. I have a pi...
- by Abbot Laarkin - at 2010.06.05 17:40:00
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